Brave New Heroes

A (Pre Fate Core) Fate based superheroes campaign

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Tag Archives: FATE Mechanics

Brave New Heroes and Fate Core (or What Would I Do Different?)

September 22, 2013by Dan Behlings Leave a comment

Brave New Heroes was a pre-Core Fate game that came to a conclusion a while ago. The rules I used were custom, but heavily influenced by the Dresden Files RPG. […]

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FATE RPG, Powers, Role Playing Games

Revised Building and Buying Powers in Brave New Heroes (or Keep’n It Simple)

October 29, 2012by Dan Behlings 1 Comment

What is a power? A power is an ability not covered by a character’s normal skills. They can represent anything from intensive training to spectacular capabilities defying the laws of […]

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FATE RPG, Game Mechanics, Powers, Role Playing Games

Building and Buying Powers in Brave New Heroes

August 30, 2012by Dan Behlings Leave a comment

HEY THERE! This post is out of date these days. Check out the new post, Revised Building and Buying Powers, for the latest. What is a power? A power is an ability […]

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FATE RPG, Game Mechanics, Powers, Role Playing Games

Passive Trappings on Powers In Brave New Heroes (or, what about armor?)

August 19, 2012by Dan Behlings 2 Comments

Most power trappings are active ones; casting spells or manipulating kinetic forces, for example. With active trappings the character intentionally chooses to use the power. He rolls and adds the […]

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Brave New Heroes, FATE RPG, Game Mechanics, Powers, Role Playing Games

Powers in Brave New Heroes – Design Philosophy

August 17, 2012by Dan Behlings Leave a comment

This is a quick post about some of the meta-rules I’ve attempted to follow while designing the power building guidelines for Brave New Heroes. These are guidelines not rules Like […]

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Brave New Heroes, FATE RPG, Game Mechanics, Powers, Role Playing Games

Why I miss open ended rolls (or, the case for linear randomness and extraordinary results)

August 16, 2012by Dan Behlings Leave a comment

One of the things I miss about RoleMaster is those moments when a character attempts something profoundly beyond him and actually succeeds. In most games this ONLY happens through randomness […]

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FATE RPG, Game Mechanics, Role Playing Games

Player, heal thy self! – Comtemplating a healing mechanic for FATE and Brave New Heroes

August 16, 2012by Dan Behlings 2 Comments

It would be cool to have a healing mechanic for FATE so a character could take an action and translate his shifts into the reduction of stress and consequences. Healing is a pretty […]

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Brave New Heroes, FATE RPG, Game Mechanics, Powers, Role Playing Games

Powers in Brave New Heroes – Effect

August 6, 2012by Dan Behlings 2 Comments

In a rough sense we might think of a power like this: trappings say what a power can do, aspects say how a power does it, and the effect says what […]

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Brave New Heroes, FATE RPG, Game Mechanics, Powers, Role Playing Games

Powers In Brave New Heroes – Basics

July 29, 2012by Dan Behlings 2 Comments

What are super powers? Probably a huge reason you are playing a superheroes games, which is to say, they are a lot of fun! From the point of view of the […]

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FATE RPG, Game Mechanics, Powers, Role Playing Games

Powers in Brave New Heroes – Abstract Mechanics

July 29, 2012by Dan Behlings 2 Comments

Super powers can be a dauntingly broad concept to tackle in a game system but the abstract nature of FATE mechanics make it a lot easier to tackle such breadth. From teleporting […]

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FATE RPG, Game Mechanics, Powers, Role Playing Games

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"O brave new world,
That has such people in't."

© 2012-2013 by Dan Behlings

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