Brave New Heroes and Fate Core (or What Would I Do Different?)
Brave New Heroes was a pre-Core Fate game that came to a conclusion a while ago. The rules I used were custom, but heavily influenced by the Dresden Files RPG. […]
Brave New Heroes was a pre-Core Fate game that came to a conclusion a while ago. The rules I used were custom, but heavily influenced by the Dresden Files RPG. […]
What is a power? A power is an ability not covered by a character’s normal skills. They can represent anything from intensive training to spectacular capabilities defying the laws of […]
HEY THERE! This post is out of date these days. Check out the new post, Revised Building and Buying Powers, for the latest. What is a power? A power is an ability […]
Most power trappings are active ones; casting spells or manipulating kinetic forces, for example. With active trappings the character intentionally chooses to use the power. He rolls and adds the […]
This is a quick post about some of the meta-rules I’ve attempted to follow while designing the power building guidelines for Brave New Heroes. These are guidelines not rules Like […]
One of the things I miss about RoleMaster is those moments when a character attempts something profoundly beyond him and actually succeeds. In most games this ONLY happens through randomness […]
It would be cool to have a healing mechanic for FATE so a character could take an action and translate his shifts into the reduction of stress and consequences. Healing is a pretty […]
In a rough sense we might think of a power like this: trappings say what a power can do, aspects say how a power does it, and the effect says what […]
What are super powers? Probably a huge reason you are playing a superheroes games, which is to say, they are a lot of fun! From the point of view of the […]
Super powers can be a dauntingly broad concept to tackle in a game system but the abstract nature of FATE mechanics make it a lot easier to tackle such breadth. From teleporting […]