Building and Buying Powers in Brave New Heroes
HEY THERE! This post is out of date these days. Check out the new post, Revised Building and Buying Powers, for the latest. What is a power? A power is an ability […]
HEY THERE! This post is out of date these days. Check out the new post, Revised Building and Buying Powers, for the latest. What is a power? A power is an ability […]
Most power trappings are active ones; casting spells or manipulating kinetic forces, for example. With active trappings the character intentionally chooses to use the power. He rolls and adds the […]
This is a quick post about some of the meta-rules I’ve attempted to follow while designing the power building guidelines for Brave New Heroes. These are guidelines not rules Like […]
One of the things I miss about RoleMaster is those moments when a character attempts something profoundly beyond him and actually succeeds. In most games this ONLY happens through randomness […]
It would be cool to have a healing mechanic for FATE so a character could take an action and translate his shifts into the reduction of stress and consequences. Healing is a pretty […]
In a rough sense we might think of a power like this: trappings say what a power can do, aspects say how a power does it, and the effect says what […]
What are super powers? Probably a huge reason you are playing a superheroes games, which is to say, they are a lot of fun! From the point of view of the […]
Super powers can be a dauntingly broad concept to tackle in a game system but the abstract nature of FATE mechanics make it a lot easier to tackle such breadth. From teleporting […]
When I embarked on translating my Superheroes campaign into a FATE based game one of the common effects I had a problem with was the enhancement. The old “my power […]